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Zombie Game - School Project

Posted: Wed Jan 17, 2007 11:13 pm
by kohaar
This is a small game demo developed as a school project (actually still under development, as hand in date is. January 23.)

This demo doesn’t contain a story, as the characters are not yet scripted (working on that), and there are a lot of bugs, but I would like to get your opinion, and also your help to discover bugs.

Here are some screenshots:
Image
Image
Image

Game:
Mirror1: http://www.fileden.com/files/2007/1/17/656277/Dead2.rar (40MB - 128MB Graphics Card Version)
Mirror2: http://harme.dk/dead/dead.rar (20MB - 64MB Graphics Card Version)

The bugs I already know about:
1: As mentioned, almost every aspect of the collision detection system. It is also extremely slow which is probably a result of Irrlicht’s collision system and my programming skills :-)
2: When you die, some times gravity screws up.
3: Characters can get stuck
4: Game is not framerate independent
5: Never did a complete test in OpenGL, but might work if swiched on in dead.ini
6: Animated characters are not lit correctly (Have no idea why)

Posted: Thu Jan 18, 2007 12:00 am
by Acki
Wow, looks really great !!! :D

2 things I find not good:
1st - the gun (1st screenshot) is a little bit too high
2nd - the soldier (3rd screenshot) is flying

I will explore the city later... ;)

Posted: Thu Jan 18, 2007 12:12 am
by kohaar
Thanks!!

1: Your right. I'll look into that
2: Actually all the characters are floating/flying. I have tried to lower them, but if I do, they get stuck in the terrain. :-(

Posted: Thu Jan 18, 2007 12:14 am
by monkeycracks
try making the epsiloid smaller in the collision detector

Posted: Thu Jan 18, 2007 12:58 am
by kohaar
I think I already tried that, but I'll try some more ajustment, thanks.

Posted: Thu Jan 18, 2007 1:04 am
by Acki
Well, but the soldier is really flying high... ;)
The other characters are not that high in the air...

Posted: Thu Jan 18, 2007 1:10 am
by kohaar
Ahh. Just realized why. His initial position is set rather high in his script. Lovering it helped. :oops:

Posted: Thu Jan 18, 2007 1:36 am
by Acki
And the scientist is also flying that high, if he starts walking he drops to the ground (same reason like the soldier, I think)
The barrel in front of the tunnel to the city is also a little bit too high...

Well, that are all just cosmetics, but a bug seems to be this:
if you first pick up the gun and then talk to the soldier twice, the program shuts down (no error messages) !!!

Posted: Thu Jan 18, 2007 8:23 am
by Warchief
Looks promising. Will give it a try later.

Posted: Thu Jan 18, 2007 10:22 am
by kohaar
Acki wrote:And the scientist is also flying that high, if he starts walking he drops to the ground (same reason like the soldier, I think)
The barrel in front of the tunnel to the city is also a little bit too high...

Well, that are all just cosmetics, but a bug seems to be this:
if you first pick up the gun and then talk to the soldier twice, the program shuts down (no error messages) !!!
Hmm. Doesn't happen here or on my friends computer. Can anyone else please check that?

I'll lower the scientist as well :-)
Warchief wrote:Looks promising. Will give it a try later.
Great, thanks

Re: Zombie Game - School Project

Posted: Thu Jan 18, 2007 11:34 am
by sio2
kohaar wrote:This is a small game demo developed as a school project (actually still under development, as hand in date is. January 23.)
What will you do after January 23rd when, I guess, you don't have to work on it further? I hope you continue development on it - you have the beginnings of a game there. :mrgreen:

Posted: Thu Jan 18, 2007 11:36 am
by kohaar
I'm not sure. First I'll take a break from school work, and then I will decide what will happen :-)

Edit:

Uploaded a new version with most of the changes suggested by Acki (didn't change the height of the barrels yet), and a new character. Also made a version for 64mb graphics cards

Posted: Thu Jan 18, 2007 3:16 pm
by Acki
Hmm, now it doesn't shut down if I first pick up the gun... :o

Posted: Thu Jan 18, 2007 7:43 pm
by kohaar
Just discovered that scripting problems can cause the game to crash (smart script debugger :-)), and the new version is with new scripts for many of the characters. Did you try the new version?

Edit:
Another thing. The game has be downloaded close to 30 times, and while I'm happy for the interest, only acki has given me some real comments. I could conclude that this is because that there are no other bugs than the ones mentioned, but I doubt it ;-)

Posted: Thu Jan 18, 2007 8:47 pm
by Acki
Yes, I tried the new version...
Unfortunately I don't have the old version to test this...
Anyways, as far as it now works, who cares ??? :lol:

Well, the scientist is still flying...
And the new character (the crazy guy) seems to be a giant (he's really huge)...

One thing would also be nice:
if the little girl is following you, she does always animate (run), even if she stands beside you...
maybe you could check for this and stop the animation as long as she is standing and not walking ???

But I found no other bugs, yet...
Except the bugs you already mentioned...
the "stucking" should be solved mainly, sometimes it's really boring to walk back/left/right/forward/and so on, to get into the tunnel (for example)...
Well, this is a common problem with the Irrlicht physics system...
Most sugestions are to enlarge the collision ellypsoid and/or decrease the gravity...
I know it's a huge bunch of work and you have no time for it, but to use a good physics engine (like Newton) would be better...

Oh, and I really like the models and the animations !!! :D