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Default Camera settings

Posted: Thu Jan 18, 2007 8:01 pm
by pin3
Why is it that I can't see anything if I don't create a camera? Shouldn't be there a default camera that kicks in when the user doesn't explicitly add a camera?

Posted: Thu Jan 18, 2007 8:54 pm
by Acki
Hmm, when should it "kick in" then ???
Already if there is only a menu, where no camera is needed or wanted ???
Or what if I create a 2d game, where no camera is needed at all (there are some 2d games out, also one from me) ???
And what camera should be "kicked in", a normal, a FPS or a Maya ???
Well, let's say a FPS camera, but what setting should be done (keymap, moving- and rotating- speed, they can't be changed after the creation)

Posted: Thu Jan 18, 2007 10:58 pm
by pin3
I think a setup like the one DirectX has would be fine (that's camera at 0,0,0 looking along the positive Z) without key maps, etc.