Recommendations for other modules
Posted: Mon Mar 22, 2004 9:50 am
I've been looking at and learning Irrlicht for the past little while, and it seems to be honestly the easiest 3D Engine to use that I've seen so far. It's so easy, that I've decided to start my first real programming project using it. However, I'm going to need everyone's input on other modules to use for other parts of the game, i.e net code, etc. What I'm looking for is: ease-of-use, easy-to-read documentation (like the irrlicht tutorials - a real life-saver), and open-source.
I'll list the libraries/languages I've been looking at for each section.
Scripting:
Perl with Swig (just because I know and love Perl already)
Angelscript (because it's light and based on C++ syntax, which everyone knows)
Lua (because everyone's talking about it... and it seems to support coroutines well, which is great for game scripting)
Network:
Raknet (some are saying it's the easiest to use, and deals with everything for you already)
Audio:
???
Physics:
??? - Do I really need collision detection outside of irrlicht? For an arcade-style tank game?
Any ideas, guys?
I'll list the libraries/languages I've been looking at for each section.
Scripting:
Perl with Swig (just because I know and love Perl already)
Angelscript (because it's light and based on C++ syntax, which everyone knows)
Lua (because everyone's talking about it... and it seems to support coroutines well, which is great for game scripting)
Network:
Raknet (some are saying it's the easiest to use, and deals with everything for you already)
Audio:
???
Physics:
??? - Do I really need collision detection outside of irrlicht? For an arcade-style tank game?
Any ideas, guys?