Simply put, I need to know:
-Can Irrlicht support bumpmapped animated/deforming meshes.. (ie: characters, skeletal or otherwise...)
-Does anyone know a way to get an animated skeletal mesh imported into Milkshape 3D 1.7.8 'from' Maya 7.0?
-Failing MS3D... Does anyone know how to get the .x exporter plugin for Maya 7 working? It shows up in my plugin browser, but it doesnt want to load it...
-Failing the previous two questions, is there ANY way to get animated meshes from Maya 7 into an appropriate format for Irrlicht? If not Maya, how about 3DStudio Max... I may be able to get my hands on that if my beloved Maya doesnt want to cooperate on this project...
I've tried the search system on this forum, aswell as google... Searching for the past 7 hours.. I've found nothing useful... I don't know if the information just doesnt exsist, or if I just suck at using search engines... But I could sure some help...