3DS Loader does not smooth mesh normals?
Re: 3DS Loader does not smooth mesh normals?
Its not a disk sopace issue, its a run-time issues, and that will make it all load slower, first the software will have to decompress it, then load it!
Re: 3DS Loader does not smooth mesh normals?
Do try the other binary formats, as mentioned. Your list wasn't complete, ms3d, x, etc can be loaded too.
Re: 3DS Loader does not smooth mesh normals?
Okay, will work my way through them!!
Re: 3DS Loader does not smooth mesh normals?
Was wondering if anyone got smoothing working with 3ds?
Re: 3DS Loader does not smooth mesh normals?
Irrlicht should create a mesh which welded the vertices shared through the smoothing groups, and recalculated the normals accordingly. That information isn't stored per vertex, but per face, so it is not that easy.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: 3DS Loader does not smooth mesh normals?
Have only gone thro the obj loader so far, but the 3ds loader must use a similar process no?
Not sure if I have this correct: each vertex has a normal, but when rendering pixels, we need normal to smoothly change between the vertices in the correct direction.
So recalculating the normal... now does that help smoothing, doesn´t it need the shader to modify the normal between vertices?
Not sure if I have this correct: each vertex has a normal, but when rendering pixels, we need normal to smoothly change between the vertices in the correct direction.
So recalculating the normal... now does that help smoothing, doesn´t it need the shader to modify the normal between vertices?