Hello, I'm working on an RPG using the Irrlicht engine, and was wondering if the collision detection for the Irrlicht scene format was functioning, and how to implement terrain directly, instead of using irrEdit (doesn't support it, yet ).
I'm here to ask a question, not be attacked by hundreds of posts saying that RPGs are too complicated for first games, especially when they're 3D.
Thanks in advance for any help you can provide!
Irrlicht Scene Collision Detecting and Terrain
-
- Posts: 6
- Joined: Tue Jan 23, 2007 7:55 am
- Location: Yucca Valley, California, USA
- Contact:
-
- Posts: 49
- Joined: Sun Dec 10, 2006 6:23 pm
Try reading this tutorial on collisions from the irrlicht web site