3DS Max to .x to irrlicht animation problem!

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
WinterFresh
Posts: 2
Joined: Mon Oct 23, 2006 4:42 am
Location: Charlotte, NC

3DS Max to .x to irrlicht animation problem!

Post by WinterFresh »

Ok I have this little problem. I'm going to do my best at explaining this problem and I hope that someone can help me.

I have this mesh rigged with bones.
Image

I give this mesh and bones an animation and then export it as a .FBX file. with the following settings.
Image

This box pops up and I click yes.
Image

I reset 3DS Max and import the .FBX file with these settings.
Image

This for all you wondering turns the biped into all bones. Atleast I think thats all it does. After this I export it using the PandaX exporter to a .x file using these settings.
Image

Image

Image

I import the .x file into Mesh Viewer in irrlicht and this pops up.
Image
This is all that shows no animation (just a stll image as shown). I am not so worked up about the fact that it is white. I have tried so many things and I just need some help. Any and I mean Any advice would be most helpful. Thanks
saulotmalo
Posts: 54
Joined: Wed Oct 04, 2006 6:56 am

Post by saulotmalo »

I think the fact that you see the model white it is because the engine don't found the texture, be sure to put it on the right path
Post Reply