collision bounding box question

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juliusctw
Posts: 392
Joined: Fri Apr 21, 2006 6:56 am
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collision bounding box question

Post by juliusctw »

hello

I know that the doc says to use this formula

core::aabbox<f32> box = yourSceneNode->getBoundingBox();
core::vector3df radius = box.MaxEdge - box.getCenter();

but it just doesn't work right with my mesh, i would be walking on a flat surface and get stopped, or I would try to walk up a hill , i would get stopped , i tried different bounding box size, but I just don't get why my mesh would get randomly stopped by the collision animator, does that happen to any one else?
juliusctw
Posts: 392
Joined: Fri Apr 21, 2006 6:56 am
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nevermine

Post by juliusctw »

never mind

i just wrote my own collision, it is 2 times faster than irrlicht
harukiblue
Posts: 49
Joined: Sun Dec 10, 2006 6:23 pm

huuu

Post by harukiblue »

I would like to see your implamentation of another collision animator. Please post your code 8) :D 8)
zeno60
Posts: 342
Joined: Sun May 21, 2006 2:48 am
Location: NC, USA
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Post by zeno60 »

Same here also.

How's Iamar coming?
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