hello
I know that the doc says to use this formula
core::aabbox<f32> box = yourSceneNode->getBoundingBox();
core::vector3df radius = box.MaxEdge - box.getCenter();
but it just doesn't work right with my mesh, i would be walking on a flat surface and get stopped, or I would try to walk up a hill , i would get stopped , i tried different bounding box size, but I just don't get why my mesh would get randomly stopped by the collision animator, does that happen to any one else?
collision bounding box question
collision bounding box question
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
nevermine
never mind
i just wrote my own collision, it is 2 times faster than irrlicht
i just wrote my own collision, it is 2 times faster than irrlicht
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
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- Posts: 49
- Joined: Sun Dec 10, 2006 6:23 pm
huuu
I would like to see your implamentation of another collision animator. Please post your code