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how to morph in .x model?

Posted: Thu Feb 01, 2007 12:31 pm
by sunnygraphy
Hi..

I have a .x model made from 3ds Max.
In this model I use skeleton for body movement
and use morphing for face expression( like blinking).

But In Irrlicht only body movement is working not facial expression.

Is there any way to solve this problem?


thanks

Posted: Thu Feb 01, 2007 12:52 pm
by hybrid
I think this would only be possible if you implement support for new animations support, i.e. it's currently not existing in Irrlicht.

Posted: Thu Feb 01, 2007 1:16 pm
by sunnygraphy
Then, What kind of format are you guys using for this situation.

I was using MD2 , but it has some problem in texture trembling.

So any other format I can use?

thanks

Posted: Thu Feb 01, 2007 2:10 pm
by hybrid
I guess it depends on the process you're using. What exports are available from tools you can use? You should get best support of advanced animation technqiues with b3d currently, since Luke is enhancing the stuff pretty much. But maybe you could even make your exporter to correctly export into .x, I'm not sure about the techniques you use.