Does irrlicht allow the .X file format to run on linux ?
Does irrlicht allow the .X file format to run on linux ?
I'm wanting to start up a new project to create my own engine that I can release both Linux and Windows versions of my games. I wanna knock it down to jsut one animated mesh format and I am wondering if the .x reader for irrlicht is only supported on the windows/DX side?
documentation says:Reuomi wrote:both ascii and binary or just ascii?
p.s.: i have underlined the answer on your questionDirectX (.x)
Platform independent importer (so not D3D-only) for .x files. Most 3D packages can export these natively and there are several tools for them available. (e.g. the Maya exporter included in the DX SDK) .x files can include skeletal animations and Irrlicht is able to play and display them. Currently, Irrlicht only supports uncompressed .x files.