Does irrlicht allow the .X file format to run on linux ?

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Reuomi
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Joined: Mon Nov 21, 2005 2:53 am

Does irrlicht allow the .X file format to run on linux ?

Post by Reuomi »

I'm wanting to start up a new project to create my own engine that I can release both Linux and Windows versions of my games. I wanna knock it down to jsut one animated mesh format and I am wondering if the .x reader for irrlicht is only supported on the windows/DX side?
sir_gon
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Post by sir_gon »

Yes. I using .x in some demos with irrlicht on linux.
Mi blog y Portafolio: http://devgon.wordpress.com
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Reuomi
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Post by Reuomi »

both ascii and binary or just ascii?
greenya
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Post by greenya »

Reuomi wrote:both ascii and binary or just ascii?
documentation says:
DirectX (.x)

Platform independent importer (so not D3D-only) for .x files. Most 3D packages can export these natively and there are several tools for them available. (e.g. the Maya exporter included in the DX SDK) .x files can include skeletal animations and Irrlicht is able to play and display them. Currently, Irrlicht only supports uncompressed .x files.
p.s.: i have underlined the answer on your question ;)
Robert Y.
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Post by Robert Y. »

As a matter of fact, irrlicht supports xof ascii (txt) AND binary (bin). But not the compressed (com) X format.
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