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Is Irrlicht.NET for me?

Posted: Sat Feb 03, 2007 1:25 am
by cypher543
C# is my favorite language, and Irrlicht is the best 3D engine, imho. However, I've read that Irrlicht.NET lacks certain features that the C++ version of Irrlicht has.

Will Irrlicht.NET work for a Quake III style multiplayer FPS? I don't want big and fancy effects like shadows and things (for now), because I'm making this mostly for my friends and I to play during LAN parties. What features does Irrlicht.NET currently lack?

Posted: Mon Feb 26, 2007 12:36 pm
by Eldritch
I am also interested in knowing what features Irrlicht .NET lack. Have been trying to find some form of information on the site, but maybe I am just blind.. 8)

Posted: Tue Feb 27, 2007 6:42 am
by JDHunter
Hey, if you favorite language is same as mine :wink: (C#)
Show up at this http://irrlichtnetcp.sourceforge.net
i hope it is helpfull.

I'm not sure about lack in the Irrlicht.NET too.

Posted: Tue Mar 13, 2007 2:51 am
by ShadowDust
JDHunter wrote:Hey, if you favorite language is same as mine :wink: (C#)
Show up at this http://irrlichtnetcp.sourceforge.net
i hope it is helpfull.

I'm not sure about lack in the Irrlicht.NET too.
^ yep IrrlichtCP is much less lacking in features