New here - Don't be too harsh

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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YellowShadow
Posts: 7
Joined: Wed Feb 07, 2007 3:41 am

New here - Don't be too harsh

Post by YellowShadow »

Hey guys I'm new here. I have some questions that I would love to be answered. So here I go:

1. Why does Irrlicht seem to have bad graphics? Is it because of the engine's renderer, the models (are they low poly) or the textures?

2. Would it be possible to take out the Irrlicht renderer and replace it with Ogre?


Please don't be too harsh.

Thanks,
YellowShadow
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AlexL
Posts: 184
Joined: Tue Mar 02, 2004 6:06 pm
Location: Washington State

Post by AlexL »

It's not that Irrlicht has a poor rendering quality, it's just that the media used in the tutorials and for the most part programmers over artists visit this forum and post. As for your second question, if you were to rip out the renderer from Irrlicht, you'd be left with virtually nothing; as Irrlicht is a rendering engine, not a complete game development system. Hope these answers help :)
Robert Y.
Posts: 212
Joined: Sun Jan 28, 2007 11:23 pm

Post by Robert Y. »

@YellowShadow:

When first using Irrlicht I thought the same: why are the graphics not as nice as other engines? Then I found out that you can improve things a lot by doing a recalculatenormals(mesh,true), which smooths the normals. Also, when using textures, be sure that they are multiples of 256, so 256x256, 512x512, 1024x1024 or up, otherwise they get interpolated.

Also, the 3DS import routine prevents models to be shown smooth. To circumvent this, convert your models to X format.

When you use these, graphics greatly improve!
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