Hi all,
I've been tring to find MView to do the import/export trick that people have mentioned on the forum in order to get .X animations from 3DS to Irrlicht. All I could find from Microsoft was fairly recent DirectX 9 SDKs, which the .X files I had only crashed. Does anybody know where to find a copy of MView from DirectX 8.1 or some other version that will properly reformat .X animations to work with Irrlicht?
Thanks!
where to get MView
try this:
http://gdlib.net/uploads/downloads/2_mview.zip
its bitplanes link.dont know if it still works.
http://gdlib.net/uploads/downloads/2_mview.zip
its bitplanes link.dont know if it still works.
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Athlon_Jedi
- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
you dont need MView
if you name/rename your bones correctly mview is not needed.
all you have to do to eliminate using mview is follow directx naming conventions in your mesh parts / bone / biped
just make sure your names are as:
right_toe , left_foot ...... and not left toe, right foot
panda exporter renames them with the underscore if not and you end up with unrefrenced parts. just use underscores in your names and you are set.
i use max 9 and this works perfectly for exporting to x with out using mview.
all you have to do to eliminate using mview is follow directx naming conventions in your mesh parts / bone / biped
just make sure your names are as:
right_toe , left_foot ...... and not left toe, right foot
panda exporter renames them with the underscore if not and you end up with unrefrenced parts. just use underscores in your names and you are set.
i use max 9 and this works perfectly for exporting to x with out using mview.