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3dsmax to .bsp
Posted: Sat Feb 10, 2007 3:39 pm
by muniraj
I have completed a map in 3dsmax with textures and wants it to be in .bsp
is thr any tutorial to do that ...
Posted: Sat Feb 10, 2007 4:22 pm
by Apocalypse TH6
I think you should use a .bsp modeler and import the .3ds file. I want to do the same thing too. I'll tell you if I find out.
Posted: Sat Feb 10, 2007 8:22 pm
by bitplane
Why would the format matter anyway? You can open in irrEdit, lightmap and then save as a collada file
Posted: Sun Feb 11, 2007 3:39 am
by muniraj
collada makes to many lightmap image.... and bsp be more fast (plz correct if wrong).
Posted: Wed Feb 14, 2007 8:47 am
by muniraj
I have gone through VT pack for gmax to .bsp. It was good one ,but showing mapping of texture coordinate wrong ....