Code: Select all
void goToBattle(int room_current,ITexture* texasRanger, ITexture* walker)
{
pc[0].movie = true;
menuI = guie->addImage(texasRanger, position2d<s32>(0,0), false, NULL, -1,L"BATTLE");
battle = true;
}Code: Select all
void goToBattle(int room_current,ITexture* texasRanger, ITexture* walker)
{
pc[0].movie = true;
menuI = guie->addImage(texasRanger, position2d<s32>(0,0), false, NULL, -1,L"BATTLE");
battle = true;
}strong99 wrote:Could you explain why?
Code: Select all
while (you->isAlive())
chuck->roundHouseKickToTheFace(you);
Damn that would suck. It happens to us humans more than you would think though.zeno60 wrote:hybrid wrote:Sorry midnight, but that won't work. You mix up function declaration and call - you cannot name a parameter true or false and you cannot call the function with "bool true". Adn you have different base classes which does not seem to be intended.
Owned.
This post obviously is for fun and not about an exercise in C++. I think Midnight's post makes a very good point. Chuck Norris would get his ass kicked by Bruce Lee.zeno60 wrote:<image removed>hybrid wrote:Sorry midnight, but that won't work. You mix up function declaration and call - you cannot name a parameter true or false and you cannot call the function with "bool true". Adn you have different base classes which does not seem to be intended.
Owned.

Bruce starts an attack and his screen goes blue dues to Midnight's bad coding. Chuck gets his attack in while Bruce is waiting to reboot.Spintz wrote:This post obviously is for fun and not about an exercise in C++. I think Midnight's post makes a very good point. Chuck Norris would get his ***** kicked by Bruce Lee.