You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
I'm having trouble getting my 3d model transparent but that is probably same bug spoken of before (in bugs forum). Anyway thats not my actaual question... i'm wondering how to edit a texture during rendering .. i know i can .lock() and get a pointer to the actual pixels but what do i do then..?
What i want to do is to change the HUE of the texture ... for instance i want to turn the texture from the original colors to more red, blue, yellow and so on during a timeperiod (fade).
I change the ambient color of the material:
pSceneNode->getMaterial(index).AmbientColor.setRed(iRed);
pSceneNode->getMaterial(index).AmbientColor.setGreen(iGreen);
pSceneNode->getMaterial(index).AmbientColor.setBlue(iBlue);
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