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Newton Physic Manager
Posted: Mon Mar 29, 2004 12:45 pm
by schick
Well, i do not like dopple postings but in fact my project might be posted in Project Announcements, too.
Scroll down to "woohoo"
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1848
I played around with the newton physic engine and designed a little easy to use physic manager. Have phun - it will be updated soon... to gain more, much more power.
Posted: Sat Apr 03, 2004 2:14 pm
by Robomaniac
Just wondering, were the files taken down, i cannot access them
Thanks in advance
Posted: Sat Apr 03, 2004 4:15 pm
by schick
Ill make them avaiable at:
source (and binary):
http://www.bluffel.de.vu/files/
documentation:
http://www.bluffel.de.vu/docu/
But in fact they are outdated at the moment bacause ive got some
problems with the parameter setting of the newton physic engine. As far as
i got behind the scenes ill release another version.
(I do not have much sparetime so
) If anyone want to have the current state of the project. Its not a big task to send him a e-mail.
The current version requires a minimal version of the boost library (because i had some trouble with the stlport of msvc6), the newtonphysic library and irrlicht.
Posted: Mon Apr 05, 2004 5:14 pm
by Guest
Mmmmm your project looks so pretty... Good luck, shick.
Posted: Mon Apr 05, 2004 10:32 pm
by schick
Its getting better and better.
"new demo"
Posted: Tue Apr 06, 2004 10:28 am
by schick
Here is a very basic demo. The collision manager is not even alpha, so demo may be the wrong term
. Well, the "demo" loads a x-file map and puts a player into it. The player is affected by physics and can emit cubes.
http://www.bluffel.de.vu/files/
The x-file model was created by rat (he describes it incomplete, well he has never seen my completed model
). Thanks.
Posted: Tue Apr 06, 2004 10:43 am
by schick
Ohh, i forgot about the controls:
movement actions = w, s, a, d
move up (kind of jumb) = space
looking = mouse
emit = left mouse key