picking
Posted: Tue Sep 23, 2003 1:33 pm
I was looking at the collision tutorial, but I cant imagine how to adapt it to fit my needs. I need to pick the node where the mouse cursor is located and sometimes convert it to my map coordinates or get the unit in that location. As I mention in a previous post Im implementing an isometric like engine for an RPG, so i cant use the camera like in the example.
How can I pick nodes using the screen 2d coordinates instead of camera?
How can I pick nodes using the screen 2d coordinates instead of camera?