Quaternion to Vector3D
Posted: Tue Feb 27, 2007 8:09 pm
I've tried and tried and failed at creating a function that takes an Irrlicht Vector3D(used for rotation) and returns a ODE Quaternion and back again.
can some1 with a bit more knowledge at maths then I do this for me, yes I have searched google, and the examples i did find i tried and didn't succeed.
Thanks.
can some1 with a bit more knowledge at maths then I do this for me, yes I have searched google, and the examples i did find i tried and didn't succeed.
Thanks.