Readme from the demo:
Mandelbrot Fractal Demo for Irrlicht 3D Engine
==============================================
Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com
This demo is an implementation of the Mandelbrot Fractal using hardware shaders (Pixel Shader 3.0 required).
The demo can run in one of two modes: in Automatic mode the camera automatically moves/zooms between four interesting points in the fractal, in Manual mode the user can move the camera and zoom in/out manually. The modes are switched between via the Space bar. When zooming in manually the user can alter the focus in order to bring out detail that may otherwise not be visible.
License
=======
Mandelbrot Fractal Demo
Copyright (C) 2007 Keith Harrison
This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Usage
=====
Space bar switches between Automatic and Manual mode.
Cursor keys to move camera (left/right/up/down).
PageUp/PageDown zooms in/out.
Home/End alters resolution (focus).
Alt-F4 or Escape key to exit.
Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].
Graphics hardware with:
Vertex Shader 3.0 support, or better
Pixel Shader 3.0 support, or better.
Credits
=======
1. Note: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.
2. The file "fontlucida.png" is from the Irrlicht SDK.