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How to make collision to IAnimatedMesh?

Posted: Sat Mar 03, 2007 4:48 pm
by Mushketer888
How to make collision to IAnimatedMesh and Camera?
...How make to just IMesh and Camera I know,but how to IAnimatedMesh
:?:
I really want some code...

Posted: Sat Mar 03, 2007 6:54 pm
by omar shaaban
u cant!!! :?

Posted: Sat Mar 03, 2007 7:12 pm
by dudMaN
@Mushketer888: about collsions, Irrlicht has basic collision detection, i think it was something like scenemgr->getCollisionPoint, however it would be better to use a collision and physics library such as Newton(see IPhysics) or ODE.

-dudMan[/url]

Posted: Sun Mar 04, 2007 6:46 pm
by Mushketer888
Ye,that's physics libriaries...Maybe i'll try those... :wink:
thanks!
...but can somebody tell me which Physics library is most prefered?...and some source plz...

Posted: Sun Mar 04, 2007 7:42 pm
by monkeycracks
IPhysics
or
IrrNewt

Look in the Project Announcements section.

Posted: Sun Mar 04, 2007 8:51 pm
by Mushketer888
hm...IrrNewt I supose...i want source code(example)...
my terrain is a IAnimatedMesh...and player also...so I Wan't make a collision between them...
Maybe it is possible to make collision with IAnimatedMeshSceneNode?

Posted: Thu Mar 08, 2007 3:16 pm
by jestermax
I'm just getting settled with Irrlicht, but wouldn't it be possible to use a bounding box collision response from an animated mesh the same as you would with a regular one?

And here's another question to throw into the mix: is there a way to get a callback from a collision response? basically is there a way to define custom collision reactions? or is it as i suspect, limited to using a physics library?