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Integrate a physic engine with VB.NET

Posted: Tue Mar 06, 2007 6:12 am
by jingquan
Have anyone done that already?

I would appreciate a tutorial on implementing any physics engine into my game.

Posted: Thu Mar 08, 2007 3:46 am
by ShadowDust
well, I've gotten all the way there except for terrains, and rotation :(

havn't even tried joints yet....

but either start with a Newton or ODE wrapper for .Net, I found ODE one's easier to find, they usually come with a sample or two, not very helpful one's... but the helps is ok, I guess...

Posted: Thu Mar 08, 2007 7:53 am
by jingquan
Yeah, I found a wrapper for newton but have no idea on how to use it. There isn't any tutorial available.

Could you give me some pointers?

Posted: Mon Mar 12, 2007 1:36 am
by ShadowDust
not yet, as I'm still new myself... Sorry.
plus I'm using ODE