ISound error on 2D sounds
Posted: Tue Mar 06, 2007 10:23 pm
Hi,
If I use the following code:
My application crashes (corrupt pointer style). The value returned is actually 0.
You can replicate this by just using one of the examples. It doesn't seem to happen with 3D sounds
If I use the following code:
Code: Select all
ISound* S = engine->play2D(MySoundSource);
S->setIsPaused(true);
You can replicate this by just using one of the examples. It doesn't seem to happen with 3D sounds