skybox texture
Posted: Thu Mar 08, 2007 7:31 am
... hi. here is my problem: as soon as a skybox texture tile is bigger than 512 px, the thin boundary lines of the skybox can clearly be seen. the problem applies only to OPENGL. it does not occur, if Directx is used. also, if the tile is reduced to 512 or smaller, the effect is gone.
by the way: mipmas are off... when creating the skybox and switched on again after creation (just like in the examples).
strangely enough: if the graphics card config is changed to: (antialias off) the box borders become invisible. otherwise they are visible. even more strange: if the SIrrlichtCreationParameters method is used instead of createDevice, and if param.Antialias is set to true, the borders are invisible again. So the solution seems to be: configure graphics card adapter to let the application decide (if antialias) and set param.Antialias to true.
well, I can live with that. but it would be nice if someone here had an explanation for that kind of strange skybox mapping behavior.
regards, eric GY
by the way: mipmas are off... when creating the skybox and switched on again after creation (just like in the examples).
strangely enough: if the graphics card config is changed to: (antialias off) the box borders become invisible. otherwise they are visible. even more strange: if the SIrrlichtCreationParameters method is used instead of createDevice, and if param.Antialias is set to true, the borders are invisible again. So the solution seems to be: configure graphics card adapter to let the application decide (if antialias) and set param.Antialias to true.
well, I can live with that. but it would be nice if someone here had an explanation for that kind of strange skybox mapping behavior.
regards, eric GY