skydome texture size
Posted: Thu Mar 08, 2007 10:33 am
Yes, you can tell, I'm into skies these days.
so here is my next question: are there any limitations as far as the texture size for skydome mapping is concerned ? all of my terragen panoramapics work fine, as long as they do not exceed the x-size of 2048 px. a panorama set up like 3840x960 (still power of 4) does not work. it only results in a white texture wrap. all efforts to go beyond the magic 2048 pixels (increased step by step, always considering power of 4) result in a white screen.
What am I doing wrong ... any suggestions. help would be appreciated.
Ok. I guess it must be a limitation given with the OPENGL driver, because if used with DirectX the pano works fine. Am I right ? Or am I still doing something wrong ?
regards eric. GY
so here is my next question: are there any limitations as far as the texture size for skydome mapping is concerned ? all of my terragen panoramapics work fine, as long as they do not exceed the x-size of 2048 px. a panorama set up like 3840x960 (still power of 4) does not work. it only results in a white texture wrap. all efforts to go beyond the magic 2048 pixels (increased step by step, always considering power of 4) result in a white screen.
What am I doing wrong ... any suggestions. help would be appreciated.
Ok. I guess it must be a limitation given with the OPENGL driver, because if used with DirectX the pano works fine. Am I right ? Or am I still doing something wrong ?
regards eric. GY