Page 1 of 1

Area between water and terrain effect?

Posted: Thu Mar 08, 2007 6:38 pm
by freezzo
Is there a way i can create a terrain, and then add a water node to it and modify the area between the two to make it seem murkier and when actually under the water apply a fog like characteristic to it?

Thanks

Posted: Thu Mar 08, 2007 6:42 pm
by TheC
Check if the camera is below the water, then increase the fog range :)

Posted: Thu Mar 08, 2007 7:23 pm
by vitek
Yeah, when below the water line enable fog, set color and range as appropriate. When you go back above, undo those changes.

Posted: Thu Mar 08, 2007 7:33 pm
by freezzo
is it possible to set fog to an area? for example, also have fog below the water level regardless of whether your above or below it?

Posted: Thu Mar 08, 2007 8:29 pm
by vitek
Fog is enabled on a per-node basis. The fog doesn't appear like normal real-world fog, it only appears between the camera position and the node that has fog enabled. You should do some experiments with the fog to see if it will do what you want.

Travis

Posted: Thu Mar 08, 2007 10:47 pm
by monkeycracks
On terrain, the fog sticks to the terrain rather than filling out through it like real fog.

It sucks.

Posted: Thu Apr 05, 2007 7:44 am
by pinballwizard
You could try this technique - http://www.nothings.org/computer/vfog/