Page 3 of 3

Posted: Thu Aug 16, 2007 9:40 pm
by hybrid
And it's even harder to read them back in a proper way that always works with every export format.

Posted: Fri May 16, 2008 4:46 am
by rayver
i see there's no irrlicht.dll and other dynamic libraries. did you pack them in the dat file? since the initialization needs irrlicht.dll, how did you uppack/read all the needed files/dlls before creating the device?

Posted: Fri May 16, 2008 4:58 am
by MasterGod
I don't think you'll get any answer. That's an old project, too old for any support.

Posted: Mon Jan 05, 2009 2:28 am
by GameDude
Does anyone still have the source for this? The link is down

Posted: Mon Jan 05, 2009 11:16 am
by rogerborg
There's an email contact address for the author at the bottom of his announcement post.

Posted: Wed Jan 07, 2009 2:52 am
by veegun
GameDude wrote:Does anyone still have the source for this? The link is down
I have a copy that I hacked up real good. It doesn't build anymore. I tried to change too much code. Now it's busted. That's what I get for trying to 'modernized' it (go from irrlicht 0.7 to 1.5). It's enough to rip all your hair out. :? I have one hair left on my head. :twisted:

Posted: Wed Jan 07, 2009 6:38 pm
by fukuda
EDIT: Here is the source

Posted: Wed Jan 07, 2009 8:16 pm
by GameDude
Thanks for the source

Posted: Fri Jan 16, 2009 2:32 am
by dejai
Sorry for bumping, but the source died again. Does anyone have a copy?

Posted: Sun Jan 18, 2009 9:28 pm
by Elmaron
If I get access to the source code zip once again, I can upload it onto my personal webserver and archive it permanently so it doesn't get lost.

Posted: Mon Jan 19, 2009 2:53 am
by fukuda

Posted: Mon Jan 19, 2009 7:06 am
by Elmaron
Ok, I got it now on my local computer. Since my upload speed is fairly slow, I'll need an hour or so for uploading. As soon as school is finished, I'll start uploading it onto my server and throw in the link here.

Posted: Mon Jan 19, 2009 2:40 pm
by Elmaron
The source code is now archived and hopefully available to everyone for a long time.
(Maybe some moderator wants to include a notice/link to this post into the first one by x486? Because I fear some people won't read this thread until this post when they read all those posts about the source code being lost again, then uploaded for a day and then again being lost)
----------

--> [- http://eloxoph.net/archive/alphafoundation.zip -]


Have fun! I hope x4861 doesn't care too much :wink: otherwise notify me please, I just want to help out archiving a complex piece of sotware (although I haven't really tested it myself yet, but I loved Neverwinter Nights 1)

Posted: Wed Aug 12, 2009 11:30 pm
by x4861
In case anyone is interested in such an old project, here's the download with source.

http://renars.m6.net/games/

A small note: the engine was compiled into the executable directly, therefore no .dll file was used.

Cheers! 8)

Re: Source for Alpha Foundation

Posted: Tue Nov 27, 2012 4:39 pm
by column
I know this is a very old topic, but I would really like the source. Thanks!