Dauntless Rogue: A small RPG game - New stable-ish version
Dauntless Rogue: A small RPG game - New stable-ish version
Hi all. I'm working on a small RPG game/framework called Dauntless Rogue. When finished, it will serve as a working "dungeon crawl" game, as well as a nifty framework that can be used to make RPGs. Games could be made "out of the box", e.g. no recompilation is necessary. However, it will be open-source, allowing for easy tweaking of the engine. It is compact, and I was careful to keep it organized into classes, albiet not very well . Seriously, this is my first honest attempt at keeping my code from becoming a mess of spaghetti code that only I can understand. Screenies are below. So far, it only uses the Irrlicht Engine and IrrKlang.
Just go to this page to get it:
http://www.freewebs.com/decapgames/dauntlessrogue.htm
Just go to this page to get it:
http://www.freewebs.com/decapgames/dauntlessrogue.htm
Last edited by Anteater on Tue Oct 09, 2007 7:01 pm, edited 9 times in total.
Here are some screenies, plus a video:
And the video: http://z08.zupload.com/download.php?fil ... path=51410
And the video: http://z08.zupload.com/download.php?fil ... path=51410
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not if you ever want to see it.greenya wrote: lets shake irrlicht authors for required functions!
the devs are busy as hell with plenty of things including this.
word to the wise leave them alone for the next few months.
if you really want them to do anything then post bugs and feature requests on the source forge page.. this is the only thing they respond to.
I want to know why yer using windows api anyways there is no necessity I can think of.
I just noticed this.Anteater wrote:The windows API is purely to play midis via the MCI. If IrrKlang supported midi, there would be no need for it.
why the hell do you want to use midi?
.ogg and .mp3 are more common and smaller usually.
I can't believe you decided to use winAPI for this reason alone.