Collision Problem
Posted: Mon Apr 05, 2004 9:09 pm
I am using Irrilcht through a 2D game creation program called game maker, and it seems to be working wonderful with the engine.
Though, the functions I use are different to the Irrilcht ones in terms of technique, (I just type "mesh = addAnimatedMesh(mesh)" instead of all the C++ stuff. I don't know C++, so Game Maker allows me to learn it's basics and program video games 2D or 3D. --> FYI: Game Maker also allows me to do multiplayer 3D or 2D games as well, and best of all, the program's free!)
Anyhow, I need to know the technique to load a low polygon world (such as a simple cube) and do collisions from it with a simple model. If you give me the commands, I could probably figure them out.
I don't know much about triangle selectors, and how to use them since I can't understand the documentation due to my lack of C++ basics.
So, basically, instead of using an OctTree, I want to use the opposite (A normal triangle selector), something smaller... And I'm not sure how to do it.
Though, the functions I use are different to the Irrilcht ones in terms of technique, (I just type "mesh = addAnimatedMesh(mesh)" instead of all the C++ stuff. I don't know C++, so Game Maker allows me to learn it's basics and program video games 2D or 3D. --> FYI: Game Maker also allows me to do multiplayer 3D or 2D games as well, and best of all, the program's free!)
Anyhow, I need to know the technique to load a low polygon world (such as a simple cube) and do collisions from it with a simple model. If you give me the commands, I could probably figure them out.
I don't know much about triangle selectors, and how to use them since I can't understand the documentation due to my lack of C++ basics.
So, basically, instead of using an OctTree, I want to use the opposite (A normal triangle selector), something smaller... And I'm not sure how to do it.