what's wrong?

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Cleves
Posts: 224
Joined: Mon Sep 08, 2003 6:40 pm

what's wrong?

Post by Cleves »

Hey all,

I got this code:
IAnimatedMesh* scout = smgr->getMesh("Data/scout.3DS");
ISceneNode* node = 0;
IAnimatedMesh* ast = smgr->getMesh("Data/ast.3DS");
ISceneNode* node2 = 0;


if(scout && ast){
node = smgr->addOctTreeSceneNode(scout->getMesh(0));
node2 = smgr->addOctTreeSceneNode(ast->getMesh(0));

node->setPosition(vector3df(0,0,0));
node->setMaterialFlag(EMF_LIGHTING, false);
node2->setPosition(vector3df(0,0,30));
node2->setMaterialFlag(video::EMF_LIGHTING, false);
};

When i compile everything goes well but when i run it i got a run time problem..is there something wrong with the code? :?
Cleves
Posts: 224
Joined: Mon Sep 08, 2003 6:40 pm

Post by Cleves »

Seems i have a problem with me audiere too....damn..here is my full code i hope you can help me:

#include <irrlicht.h>
#include <wchar.h>
#include <audiere.h>



using namespace audiere;
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;



#pragma comment(lib, "Irrlicht.lib")
#pragma comment(lib, "audiere.lib")


ICameraSceneNode* camera = 0;
ISceneNode* skyboxNode;


class MyEventReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(SEvent event)
{
if (camera)
return camera->OnEvent(event);

return false;
}
};


int main()
{


MyEventReceiver receiver;

IrrlichtDevice *dvc =
createDevice(DT_DIRECTX8, dimension2d<s32>(800, 600), 32, false, false, &receiver);

AudioDevicePtr device(OpenDevice());
if (!device) {
//failure
}


OutputStreamPtr stream(OpenSound(device, "Data\\theme.mp3", true));
if (!stream) {
// failure
}

stream->setRepeat(true);
stream->setVolume(0.5f); // 50% volume
stream->play();


IVideoDriver* driver = dvc->getVideoDriver();
ISceneManager* smgr = dvc->getSceneManager();


IAnimatedMesh* scout = smgr->getMesh("Data/scout.3DS");
ISceneNode* node = 0;
//IAnimatedMesh* ast = smgr->getMesh("Data/ast.3DS");
//ISceneNode* node2 = 0;


if(scout){
node = smgr->addOctTreeSceneNode(scout->getMesh(0));
//node2 = smgr->addOctTreeSceneNode(ast->getMesh(0));

node->setPosition(vector3df(0,0,0));
node->setMaterialFlag(EMF_LIGHTING, false);
//node2->setPosition(vector3df(0,0,30));
//node2->setMaterialFlag(video::EMF_LIGHTING, false);
};



skyboxNode = smgr->addSkyBoxSceneNode(
driver->getTexture("Data/stars.jpg"),
driver->getTexture("Data/stars.jpg"),
driver->getTexture("Data/stars.jpg"),
driver->getTexture("Data/stars.jpg"),
driver->getTexture("Data/neb1.bmp"),
driver->getTexture("Data/stars.jpg"));


camera = smgr->addCameraSceneNodeFPS();


dvc->getCursorControl()->setVisible(false);


int lastFPS = -1;

while(dvc->run())
{
driver->beginScene(true, true, video::SColor(0,100,100,100));
smgr->drawAll();
driver->endScene();

int fps = driver->getFPS();

if (lastFPS != fps)
{
wchar_t tmp[1024];
swprintf(tmp, 1024, L"Scout (fps:%d) Triangles:%d",
fps, driver->getPrimitiveCountDrawn());

dvc->setWindowCaption(tmp);
lastFPS = fps;
}
}


dvc->drop();

return 0;
}

Big thanks!
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