I`m trying to build TreeCollision with newton(.Net wrapper)
I need the vertexes from the Mesh and put them in a IMeshBuffer, but Irrlicht.NET doesn`t seem to have a IMeshBuffer.
Is there already some one who implemented this in irrlicht.NET or do i have to implement it myself

Thnxs
[Edit] found this http://irrlicht.sourceforge.net/phpBB2/ ... meshbuffer but the link to the source seems to be dead