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why the animation of a MS3D model is so slow?

Posted: Wed Apr 04, 2007 7:04 am
by wuallen
I build a model and bone animation with milkshape, but after I loaded my model by meshviewer in examples I found the animation was very very slow.

I try to convert the MS3D file to .x file by Milkshape, the speed of animation is OK but the vertex are placed in the wrong place.

why the animation of ms3d is so slow and is there a way to convert a ms3d file to a .x file correctly? or may be I should use another tools to build model and convert it to .x file?

Posted: Wed Apr 04, 2007 1:06 pm
by Luke
ms3d is not slower then x in terms of framerate.

it's probably just the loader scaling the key frames to help with the interpolation (a hack that won't be needed later with the new animation system), simply call setAnimationSpeed on the node with the speed you want the animation to play at, when you are making your game.

Posted: Thu Apr 05, 2007 7:49 am
by wuallen
I just found the way to convert ms3d to .x and .x to ms3d, so I think I should let this problem go.