applying a bump map to something in irrEdit
Posted: Fri Apr 13, 2007 2:38 pm
http://irrlicht.sourceforge.net/images/ ... rEdit7.jpg
The building in that screenshot looks bump-mapped.
I can see in irrLicht source code examples how to set a bump material to a mesh scene node - but how is it specified from the beginning, in irrEdit?
Thanks.
The building in that screenshot looks bump-mapped.
I can see in irrLicht source code examples how to set a bump material to a mesh scene node - but how is it specified from the beginning, in irrEdit?
Thanks.