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applying a bump map to something in irrEdit

Posted: Fri Apr 13, 2007 2:38 pm
by spiral
http://irrlicht.sourceforge.net/images/ ... rEdit7.jpg

The building in that screenshot looks bump-mapped.

I can see in irrLicht source code examples how to set a bump material to a mesh scene node - but how is it specified from the beginning, in irrEdit?

Thanks.