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Spawn points in Quake 3 maps

Posted: Tue Apr 17, 2007 12:22 am
by bigfish
[This is cross-posted from the Irrlicht.NET CP forums]

Is there an easy way to get the spawn point entities from a Quake 3 map? I saw a few oldish posts about this on the Irrlicht forums but the only solution I found was a rather complex entity reader written in C++. Not something I really feel like porting to C#... Does anyone know of any .Net-friendly utilities out there?