Physics & Irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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AE86takumi
Posts: 8
Joined: Mon Apr 16, 2007 8:33 pm

Physics & Irrlicht

Post by AE86takumi »

Hi everybody,

I've recently tried most of the tutorials which deal with integrating physics engines with irrlicht, but I've had trouble with all of them. They're all using outdated versions of both the engines and Irrlicht. Does anyone know ANY tutorial that uses either Irrlicht 1.2 or 1.3 and the latest version of a physics engine? I'd really appretiate any help with this.
monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
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Post by monkeycracks »

I don't think there are any new tutorials, but there are several wrappers in the Project Announcements section of the forums.

Though, I reccommend using the guidelines from the tutorials to come up with your own. It'll be long, hard, and grueling but probably more worth it since you've designed it yourself and know exactly how it works and how to modify it.
AE86takumi
Posts: 8
Joined: Mon Apr 16, 2007 8:33 pm

Post by AE86takumi »

alright thanks.

If anyone does find a tutorial that works with the newest versions of irrlicht & physics engine plz PM me.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

i will probably never understand why people ask about physics in a graphics forum but whatever...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

there are differences between using lets say newton with ogl, with ogre or with irrlicht. every engine has some specifics you have to know about :)
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