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SceneNodes have undefined SceneTypes in v1.3

Posted: Sat Apr 21, 2007 5:06 pm
by Fado
hi,

it seems to me, that Irrlicht.NET.dll is not ready for Irrlicht 1.3? When i create a scene manually (in source Code, without loading an irr-file), it is correctly displayed and i can work with it without problems, although all Nodes have SceneNodeType=20. But the id 20 doesn't exist. The highest SceneNodeTypes are:
SceneNodeType.COUNT == 17
SceneNodeType.WATER_SURFACE == 18

so when i save scenes, i get a corrupt scene file, which can't be loaded again. The types of the sceneNodes are not set.
Instead of
<node type="camera">
in the .irr file is:
<node type="">

When i load a irr-Scene created with irrEdit 0.6, all sceneNodes have SceneNodeType = 20, too.