.X files support

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
juantar
Posts: 9
Joined: Mon Apr 10, 2006 4:02 pm

.X files support

Post by juantar »

Is the support for .x files going to improve? I have a mesh that I exported from Blender using the DirectX exporter mod. When I open the .x file in a regular x editor the mesh looks fine, however when I import it into IrrEdit it looks nothing like the original mesh. Is this a common problem or is there anybody that has had success using .x files in Irrlicht? What is the best format to use (i.e. the most supported) in Irrlicht?
--------------------------------------------------------
juantar
tarpri.com
CuteAlien
Admin
Posts: 9716
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Post by CuteAlien »

I'm using .x for animated models. 3D engines will often not offer a complete subset of a certain format, as it's mostly supporting those features which are needed in realtime games. Also the formats can also often depend on the exporter which was used.

So the best format depends a lot on the features and sometimes even on the modeller which you are using. The trick is to find out which features are supported in a certain format by starting with simple models. If possible stick to those features.

If you need a feature which is not yet supported you can either programme it or ask here in the forum for help. First step - search for other threads about the same topic. I guess there are few describing how to export .x models from blender. Also it's often helpful to put the model somewhere online and give a link to it here.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Post Reply