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Again .x problem

Posted: Wed Apr 25, 2007 8:44 am
by piko84
I have problem with my model. I build it in max add bones (no IK), skin and set up envelopes. Then I export it using Panda Exporter. When I put my model in DX Viewer everything is ok. Model looks good and animation is also ok. But when I put it in Irrlicht model is mesed up and animation is incorrect. Could someone tell me what might be wrong? I know that Irrlich don't support IK so I dont use them. Maybe Irrlicht has a bug with envelopes or something. Help me please. Tell me what can i use during modeling. Maybe something is wrong with keyframes->how they must be used.

Sorry for my english. :roll:

Posted: Wed Apr 25, 2007 12:59 pm
by bcronje
On the same note I also would like to know what 3ds Max .x exporters are you guys using? Also what are the prefered settings that actually work with the exporter you are using. We've also had major headaches trying to get Panda exporter to work with animations.

same problem here with animated .x meshes

Posted: Fri Apr 27, 2007 4:45 am
by sudhir123
I am also facing the same problem. The mesh is displayed deformed and without animation.

I am using panda exporter and kilowatt exporter with 3ds max 8.

Posted: Fri Apr 27, 2007 6:18 am
by armzajetset
try to open your .x model file in dx meshview and then save it agian before you import to your project ^^.

Posted: Sun Apr 29, 2007 5:00 pm
by bcronje
armzajetset wrote:try to open your .x model file in dx meshview and then save it agian before you import to your project ^^.
Problem is the latest DirectX SDK does not include Meshview. It includes DirectX Viewer which does not have a save function :?

Posted: Thu May 03, 2007 2:25 pm
by bcronje
For those interested, finally found a download of an older DX SDK that still includes MeshView.



http://www.microsoft.com/downloads/deta ... laylang=en

Posted: Sun May 06, 2007 5:57 pm
by Strong99
I have the same problem with Max but with the new panda exporter in 9 the skeletons are also exported as mesh and those interupt with the mesh itself