setFrameLoop for animations in X-Files

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
DreiDe
Posts: 6
Joined: Wed Mar 31, 2004 7:45 am
Location: Germany

setFrameLoop for animations in X-Files

Post by DreiDe »

To skip from an animation to another, I use setFrameLoop in the interface class IAnimatedMeshSceneNode to set the part of frames for the next animation. This always lead to dangling with jittering of the animation.
The animation is stored in an X-File.
Has anyone experience with this?
Has more to be done than calling setFrameLoop?
Or is this a known bug?
Post Reply