I'm rotating the camera around my object but the screen keeps flickering a bit, it's hard to describe but it's like it is trying to refresh too often..
I have tried slowing it down aswell as limiting the number of positions on the rotation but it still happens.
sin and cos take radians as parameters. 360 normal degrees is equal to 2*PI in radians.
loopme seems not to be a floating point variable, so while loopme is below 10, the parameter passed to cos and sin will be 0. Then, as fast as loopme goes above 10, 1 will be passed until you reach 20.
1 radian equals 57 degrees, so you've got a major jump there.
I'd make loopme a float, or at least divide with 10.f instead of 10, as that would produce a float insted of an integer(If i'm not mistaken). That way you make the steps smaller. I'd also multiply with (PI/180.f) to convert the degrees to radians. Irrlicht provides a const f32 called DEGTORAD which you can multiply with.
If you don't have anything nice to say, don't say anything at all.