New Game being made with Irrlicht Engine!!!
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- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
New Game being made with Irrlicht Engine!!!
My team is currently developing a 3D action game with the Irrlicht game engine. Our website is still being worked on but you can go there and check it out at http://www.supa-g.com
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- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
In that screenshot the nebula cloud is part of the skybox. But we are currently implementing nebula clouds with billboards so that you can not only see them off in the distance, but fly thru them as well.
BTW, if anyone has tried to sign up for a member account on the website you haven't received a confirmation email because we are in the process of switching the hosting to a server with more space. By next Monday the 29th the user accounts should be working.
BTW, if anyone has tried to sign up for a member account on the website you haven't received a confirmation email because we are in the process of switching the hosting to a server with more space. By next Monday the 29th the user accounts should be working.
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- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
HEY SUPA G v0.3.6 BETA RELEASE IS NOW AVAILABLE FOR DOWNLOAD INCULDING THE SOURCE CODE
We have to present the project to our software engineering class today for a grade so even though theres not much to the game and the demo will run like crap on a slower computer, I decided to go ahead and release a beta version on the website. All of the software engineering documents are available too if you're interested in that kind of stuff. We plan to fix the demo intro next and work on the almost non-existent AI.
Supa G may contain music, models, etc. that were done by other people outside of the team. We would like to thank those people for their unnamed contributions and please recognize that we are not selling Supa G and are not making any money from the project. We are only creating the project to learn from. So please do not sue us. If you have a problem with any content of Supa G please contact us at www.Supa-G.com.
Disclaimer:
Weasel Werkx software and all team members who worked on Supa G are in no way responsible for any damages caused by using the Supa G program. By using this program you agree that you will not hold us responsible for anything that may happen as a result, nor will you use Supa G in a criminal manner! Enjoy!
We have to present the project to our software engineering class today for a grade so even though theres not much to the game and the demo will run like crap on a slower computer, I decided to go ahead and release a beta version on the website. All of the software engineering documents are available too if you're interested in that kind of stuff. We plan to fix the demo intro next and work on the almost non-existent AI.
Supa G may contain music, models, etc. that were done by other people outside of the team. We would like to thank those people for their unnamed contributions and please recognize that we are not selling Supa G and are not making any money from the project. We are only creating the project to learn from. So please do not sue us. If you have a problem with any content of Supa G please contact us at www.Supa-G.com.
Disclaimer:
Weasel Werkx software and all team members who worked on Supa G are in no way responsible for any damages caused by using the Supa G program. By using this program you agree that you will not hold us responsible for anything that may happen as a result, nor will you use Supa G in a criminal manner! Enjoy!
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- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
Yeah sorry about the slow performance in the intro it will work a lot better for you soon. If you look at the source code it runs on a time based system which is very bad, unless you have a pretty fast computer. I plan to fix it soon and make it position event driven which should solve the problem with slower video cards (and cpus). We just had to make it run right on my computer for the presentation, but then thats why it's just a beta release