DX SDK hasn't got a .X exporter?
DX SDK hasn't got a .X exporter?
I've got 3ds max 9 and DX SDK (april 07), I thought DX SDK comes with a .x exporter, so I started 3ds but in the export menu there was no .x.
So my question is where can I find it, or isn't there any?
So my question is where can I find it, or isn't there any?
Re: DX SDK hasn't got a .X exporter?
As I remember DX SDK comes with couple of converters from foreign format to X format. So you should create a model in 3dmax then choose export and select 3DS format. Then you should find in DX SDK folder where the converter lies ( in is folder with alot of binaries, most ( if not all ) of them are console applications ).Mania-92 wrote:I've got 3ds max 9 and DX SDK (april 07), I thought DX SDK comes with a .x exporter, so I started 3ds but in the export menu there was no .x.
So my question is where can I find it, or isn't there any?
.max file is fine, and .x file works fine in my friend's directx viewer, so Irrlicht is funking it up.hybrid wrote:Then chances are high that the model is beyond repair. I don't think that you find any software which will fix such problems.
And the errors are nothing special, it can't find some textures, but that has nothing to do with this model.
how does the model looks like than in max?
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I just tried to come down to the level he seems to understand
I did not read your small letter wrods, so it seems that it is your system, not the model which is broken. As you might have read on the forum there are some exporters which require an additional mview.exe resave before it is working in Irrlicht. If you can't do that you won't succeed with Irrlicht - otherwise we would not suggest to do it.
I did not read your small letter wrods, so it seems that it is your system, not the model which is broken. As you might have read on the forum there are some exporters which require an additional mview.exe resave before it is working in Irrlicht. If you can't do that you won't succeed with Irrlicht - otherwise we would not suggest to do it.
I'd love to do that, but if you don't say where I can find it.hybrid wrote:I just tried to come down to the level he seems to understand
I did not read your small letter wrods, so it seems that it is your system, not the model which is broken. As you might have read on the forum there are some exporters which require an additional mview.exe resave before it is working in Irrlicht. If you can't do that you won't succeed with Irrlicht - otherwise we would not suggest to do it.
Oh, and before you say I didn't searched, I did. I found 9. MeshViewer but it doesn't has a save function, so...
http://bitplane.net/dump/mview.zip
2 different versions I've found are in there, perhaps one of them is less likely to crash than the other
2 different versions I've found are in there, perhaps one of them is less likely to crash than the other