Convert from one mesh to another
http://l2shop.l2vault.ign.com/_/Biturn.rar
P.S. this is not my work
Mesh converter
Mesh converter
Last edited by roxaz on Thu Aug 23, 2007 10:11 pm, edited 1 time in total.
Hm... you shouldn't deeplink other people's files and include better descriptions.
Readme file:
Readme file:
Code: Select all
- Biturn -
for Win
created by Mirex
This is my program for coversion of 3D model and Bitmap files. It supports
some commonly used formats and some game-formats.
Usage: Run it, browse for files you want to see. If you want to convert them
select output format and click Convert button.
Input file does not have to have proper extension, if it is possible program
will recognize it.
And by the way, Biturn was formerly called Conv.
Try moving mouse with buttons & shift key pressed to move viewpoint.
[...]
=- File formats comment (3d Models first) -=
Helion (3df)
Mine format, text style, (geometry, poly colors, bones)
3D Studio (3DS)
(geometry, materials, objects)
3D Studio ascii (ASC)
3D studio text format (geometry, materials, objects)
Jawed K (JAW)
Format of K.Jawed, used by some viewing program. (geometry)
Lightwave (LWO)
Support for Lightwave and Lightwave 6.5+. 6.5+ has most of things exported.
(geometry, materials, objects, textures, bones, bone-object assigns )
Quake 3 models (MD3)
Loading only (geometry, materials, objects, textures, animations)
unknown mon (MON)
I dont know what program uses this file, I just have one file, so it is not
tested properly. I'll do writing when I get that program.
(geometry, poly colors, objects)
Milkshape binary & text (MS3D, TXT)
Buggy writing, colors aren't written right (geometry, materials, objects, bones)
Wavefront (OBJ)
(geometry, materials, objects, textures, normals)
Off, oogl (OFF)
Text format, (geometry)
FF7 p model (P)
3D model from this great game, Final Fantasy 7. I dont have enough info to
write it (geometry, poly colors/vert colors)
NeutopiaW found some new features here.
Raw 3d (RAW)
Raw 3D text format, x y z coords for 3 vertexs on one line (geometry)
Turbo Silver (IOB)
Writing not available yet, not tested with Turbo Silver nor Imagine
(geometry, objects, colors)
Warcraft 3 3d model (MDX)
Only reading, i cant read texture info right, so all objects have
the biggest texture assigned (geometry, objects, textures)
Final Fantasy 7 field models (HRC)
Groups P models together, loads anims. (geometry, materials, objects, bones)
FF7 battle models (??aa.)
Groups P models together, loads anims. (geometry, materials, objects, bones)
Phareon found out how are anims coded.
Direct X ascii (X)
Not much supported. loading only (geometry, materials, objects)
Truespace (COB)
Not much supported. loading only (geometry, materials, objects)
Virtua Fighter 1 (BIN)
Buggy loading, materials are not loaded right (geometry, objects)
Oni model (M3GM)
Loading ok (geometry, textures)
Oni character (ONCC)
Loading ok, no anims yet. (geometry, objects, textures, skelet)
Viper racing model (MOD)
Loading looks ok, saving is buggy. (geometry, textures)
Rhinoceros (3DM)
Loading only polygonal mesh (geometry)
-- bitmaps --
Bitmap (BMP)
Normal bitmap, used in Windows. Not reading compressed bmp, only simple
256 coloured paletized, 24bit or 32bit pictures.
Cell (CEL)
Probably simpliest bitmap format. 32bytes header, 768bytes palette and data.
reading and writing of 256 color paletted images
Picture (RGB)
Supported formats - loading: Gray8, GrayAlpha88, RGB888, RGBA8888
saving: RGBA8888
Texture (TEX)
Textures used in Final Fantasy 7 & 8, and probably in some more games from PSX.
Targa (TGA)
Loading and saving, supported forms: Gray8, RGB888, RGBA8888, non compressed.
Warcraft 3 texture (BLP)
Game textures. All good.
Etherlords 2 texture (MMP)
Few are loaded right
JPEG Group picture (JPG)
Loading usually ok
Pixel map (PPM)
Loading ok
Oni texture (TXMP)
Loading ok, all modes.
Oni big texture (TXMB)
Loading ok.
Megaman Legends pic (TM)
Loading without palette information (grayscale only). Alpha version.
-- other things --
command line parameters:
/? - prints help into details pane
filename - as if you would click on that file
path - moves directory browser to that path
/logheavy - message logging heavy mode, could help to solve strange problems
I have used some code of others authors and those are:
- I've used DirTreeCtrl component written by Nicola Delfino
- for JPEG support is used LibJpeg ver 6b
"part of this software is based in part on the work of the Independent JPEG Group"
- md3viewer source codes helped me at md3 & tga loading
- Ian Patterson's source codes of Mac OniTools helped me with Oni resources
- used Laurent Clevy's lbm2ppm code for info on LBM image
ok thats all, have fun
Mirex
PS: Do you miss something related with this software ? Is something wrong ?
Have you found some bugs ? Mail me ! (address is on top of this document)