Car Junker - SandBoxGame(Some Progress Made)
Posted: Mon May 28, 2007 3:14 am
Car Junker is a game a friend and I came up with last summer. The game would be similar to GTA, but it would be more of a GTA meets Flatout kinda of game. Relying on more of car destruction. Right now I really have is a basic framework and am writing a custom physics engine for it. It is still in very early development, however I need some help. Here's what I need below. Although the game will rely heavily on car destruction, there will also be the crime setting and the presence of the freeroam type of game. Also, if this project gets off the ground, then there may be pay
A couple of 3D Modelers, those that can model cars, wrecked cars, landscapes, cities, buildings, Also that they can model people. etc.
A extra programmer, to help take off the workload some.
Here's some features of the game or features that I want to incorporate.
-Real-Time Car Damage
-Real-Time Weather
-Real-Time Time System
-Advanced Animations
-A "living breathing" city
-Day & Night & Dusk & Dawn cycle
-Traffic Lights & Lamposts that correspond to the time & weather
-Interaction with the pedestrians or make it life like as possible
-able to toggle head-lights on/off
-able to toggle blinker on/off
-Traffic System
-Advanced or Good AI system
-Able to climb ladders, pole and other climbable objects
-able to shoot from objects with a single handed weapon
-real-time reflections through side-view and rear-view mirrors
-vehicle customization
-player customization
-have allies help you out on some missions
-a realsitic fighting system
-also if the car is a stick, you will be able to shift it
-very good animations such as seeing the player shift and a lot of other things
-More to come later
That's all I have for now. If your interested then please post below. I know that is a lot for a game and I know the Irrlicht is powerful, but it can lag behind especially with everything I wanna do, but I'm sure there some things I could do to speed it up and whatnot. Plus the next version of the Irrlicht look's very promising.
EDIT: I now have made some progress as I have fixed my errors I was having with my editor, there is still a lot of work to be done, however. I hope to have some screens up soon.
A couple of 3D Modelers, those that can model cars, wrecked cars, landscapes, cities, buildings, Also that they can model people. etc.
A extra programmer, to help take off the workload some.
Here's some features of the game or features that I want to incorporate.
-Real-Time Car Damage
-Real-Time Weather
-Real-Time Time System
-Advanced Animations
-A "living breathing" city
-Day & Night & Dusk & Dawn cycle
-Traffic Lights & Lamposts that correspond to the time & weather
-Interaction with the pedestrians or make it life like as possible
-able to toggle head-lights on/off
-able to toggle blinker on/off
-Traffic System
-Advanced or Good AI system
-Able to climb ladders, pole and other climbable objects
-able to shoot from objects with a single handed weapon
-real-time reflections through side-view and rear-view mirrors
-vehicle customization
-player customization
-have allies help you out on some missions
-a realsitic fighting system
-also if the car is a stick, you will be able to shift it
-very good animations such as seeing the player shift and a lot of other things
-More to come later
That's all I have for now. If your interested then please post below. I know that is a lot for a game and I know the Irrlicht is powerful, but it can lag behind especially with everything I wanna do, but I'm sure there some things I could do to speed it up and whatnot. Plus the next version of the Irrlicht look's very promising.
EDIT: I now have made some progress as I have fixed my errors I was having with my editor, there is still a lot of work to be done, however. I hope to have some screens up soon.