Well, I've got some pretty neat water for my RTS. Two single planes, one is opaque and symbolizes "deep water". The other one is translucent, is a couple scale "feet" above the other and is "shallow water". Here are some examples below.
The only thing I'm missing for realism is a way to animate waves or at least give water somewhat of a current (for rivers, etc.). I need something simple, yet effective. I'm hoping for perhaps a way to animate the texture itself. With Blender3d is there any way to do this?
Water animate it!
Simply using a water scene node will animate the waves for you, or you can do that yourself by having the water as a grid of vertices and using trig values to change the height of the vertices which works quite nicely. You could also do the waves in a vertex or pixel shader as well but that gets a bit more complicated.
hmm.. water is the special effects department's responsibility!
will it use realtime reflections, or simple reflection maps? will it be shader based? will it even require a mesh, and if so, how detailed will it need to be? do you need to create a sea bed under the water?
you need a decision on what kind of technology will be used before you can make art for it.
will it use realtime reflections, or simple reflection maps? will it be shader based? will it even require a mesh, and if so, how detailed will it need to be? do you need to create a sea bed under the water?
you need a decision on what kind of technology will be used before you can make art for it.