Hi,
I have a problem with exporting animations from Max 8.0 to a x. file. In my max Model I place Bones and assign them to a part of the mesh.
I do it this way:
1.) I select my Mesh
2.) I do a Poly Select and Select the part of the mesh
3.) I go to the Modiefier List, Sleect Skin and add the Bones I want to
I want to animate a kind of a snail and so I want to animat their "antennas"; So I do the same procedure for the second antenna like for the first antenna and export the mesh. When I watch the mesh I see that one antenna is working fine but the second one is unassigned from the bones ;
Nevertheless I see how the bones are moving but without the skin
Has anyone had this problem too ?
3dsMax 8.0 animations to X.file
I took the liberty to create a guide for you and everyone else having trouble exporting BIPED animations from max.
It took me ages to figure out so
http://www.nimation.nl/yoran/guide/
It took me ages to figure out so
http://www.nimation.nl/yoran/guide/
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- Posts: 10
- Joined: Thu May 24, 2007 3:42 pm
Thanks very much for your help but unforunately the problem is stil the same;
I exported my mesh with the FBX Exporter
and imported it again;
when I tried to watch the animation again I recognized that one part of the snail is moving with it's bones and the other part of the snail has lost it's allocation to the specified bones;
When I exported the mesh to fbx the exporter printed:
"Skipping smoothing group and edge visibility export on skins and morph targets."
-Sphere01 (This is my Mesh)
Maybe teh reason is that I assigned several groups of bone to one and the same mesh??
I exported my mesh with the FBX Exporter
and imported it again;
when I tried to watch the animation again I recognized that one part of the snail is moving with it's bones and the other part of the snail has lost it's allocation to the specified bones;
When I exported the mesh to fbx the exporter printed:
"Skipping smoothing group and edge visibility export on skins and morph targets."
-Sphere01 (This is my Mesh)
Maybe teh reason is that I assigned several groups of bone to one and the same mesh??