RCS

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Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

RCS

Post by Luben »

Hi. Me and a couple of my friends have made this game as a school project. We made a game because we all like games, and as an experiment, to see what it's like making a game. Well, here are some pic's.


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RCS is short for 'Really Cool Schoolgame'. We didn't have any imagination, but felt like we should somehow make some tribute to the creators of TA.

The game takes place in our schools cafeteria/dining hall. The goal is to collect all the 'hidden' pirate treasure-chests. We decided on the goal half a week before we where supposed to be finished, so the gameplay/story may be considered lame.

Story
You had just finished a long math-test and was going to buy yourself a cup of coffe in the cafeteria. Then out of nowhere came the evil pirate Luben and smacked you in the head with a large trout. He then proceeded to snatch all your money. It's your mission to find the money, but don't forget to trash the place while you'r at it!


The game features:
°Physics (Newton Game Dynamics)
°Graphics (Irrlicht)
°Content (The RCS crew)

The content was (all?) made by a dude in our crew. He might have stolen/borrowed some texture somewhere, but i hope we won't get assaulted with rifles because of it.

License: Do whatever you want with it.

Where to get?
We release 2 versions of RCS. One which is stripped, so that (mostly) only the files necessary to run the game are included. And we also release a complete version, with sources and, well, everything, the whole project folder just zipped. It contains a lot of files and stuff we don't remember, need or want, but we didn't remove them because it'd be fun to look back and see how stupid we where some time in the future, sortof =)
Anyway, the small version [Gamers] (50 Megs):
http://rapidshare.com/files/34472570/RC ... d.zip.html

The big version [Developers] (I host it on my ftp, because it's to big on other places, 192 Megs =P)
ftp://81.226.97.243:12350/Anonymous/RCS_Original.zip
EDITED: Fixed the broken link. I upload this from my home, so at max i'll be able to provide 40 kbyte/s altogether. Please don't download this version if you just want to play it.


If requested, i will also host a source-only version.

[Warning]
There is a fair amount of hacks/ugly fixes and some code we don't remember anymore in this project.

Who is the lovely pirate in the chest?
It's me, assaulting a grand piece of bread with my bare teeth!


Thanks from the team:
Scavanger (Sakarias Johansson)
Acid (Sebastian Lockwood)
Luben (Pierre LeMoine)
If you don't have anything nice to say, don't say anything at all.
GameDude
Posts: 498
Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

So is this game gonna be like Bully?
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

The game takes place in our schools cafeteria/dining hall. The goal is to collect all the 'hidden' pirate treasure-chests. We decided on the goal half a week before we where supposed to be finished, so the gameplay/story may be considered lame.

Story
You had just finished a long math-test and was going to buy yourself a cup of coffe in the cafeteria. Then out of nowhere came the evil pirate Luben and smacked you in the head with a large trout. He then proceeded to snatch all your money. It's your mission to find the money, but don't forget to trash the place while you'r at it!
If you don't have anything nice to say, don't say anything at all.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

wow so shiny >_<"
lester
Posts: 86
Joined: Mon Jan 29, 2007 3:33 pm

Post by lester »

Looks good, but you guys have really overdone with a bloom
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

lester wrote:Looks good, but you guys have really overdone with a bloom
Thanks. The bloom is a fake bloom, just bleeding of bright areas. We used a bloom factor of 1.75, we never bothered to tweak it once it(post processing) was fixed, since the deadline forced us to work with some nasty bugs. :roll:
If you don't have anything nice to say, don't say anything at all.
lester
Posts: 86
Joined: Mon Jan 29, 2007 3:33 pm

Post by lester »

>We used a bloom factor of 1.75

In the cube2 engine I saw they are using a bloom factor 0.80, and it looks pretty good.
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

Some time ago, we where experimenting with a shader of our own, which made the scene look much darker using the same light settings. I guess we finished the bloom around that time too, so it looked ok back then. But we had to remove the shader, because of the max number of (active) lights limit (Our test-scene didn't have as many lights). It got a lot brighter when we removed the shader, but we felt it looked kind of plastic, so we kept it that way :P
If you don't have anything nice to say, don't say anything at all.
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