Hi,
I'm new to Irrlicht and 3D in general so I apologize if I don't use the right term for everything.
My problem is when I try to draw a 2D image with a alpha channel (to make transparency) in OpenGL. I tried to use Software render and it worked fine. I have yet to test with Directx.
Check my image and you will see what my problem is. The alpha channel color is not black and I get some weird black things around my image. The image format is BMP. I read on other post problem with transparency with PNG and TGA but not BMP.
OpenGL and 2D Image Alpha Channel
perhaps you can use a color Key
Code: Select all
virtual void irr::video::IVideoDriver::makeColorKeyTexture ( video::ITexture * texture,
core::position2d< s32 > colorKeyPixelPos
)