Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
morph
Posts: 10 Joined: Sun Jun 03, 2007 10:19 pm
Post
by morph » Sun Jun 03, 2007 10:28 pm
my computer crashs wen i try the game
at this line
code:
bike_body = p_world->createCharacterController(p_world->createBody(bodyData));
i have recompiled dll and Lib with irrlicht 1.3
what can i do
thanks Morph
BlindSide
Admin
Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
Post
by BlindSide » Mon Jun 04, 2007 12:42 am
irrlicht 1.3 fails to return the correct scene node type, so you have to set the type manually using bike_body->setType... or something?
morph
Posts: 10 Joined: Sun Jun 03, 2007 10:19 pm
Post
by morph » Mon Jun 04, 2007 4:31 pm
code:
bodyData.Type=newton::EBT_PRIMITIVE_CAPSULE;
bodyData.Node=node1;
bodyData.Mesh=mesh1->getMesh(1);
bike_body = p_world->createCharacterController(p_world->createBody(bodyData));
i have set it the same problem