I create a terrain (200 x 200 units) in 3DMax and exported to an X file. When I loaded it to my game, I found the terrain sometimes disappeared.
In CSceneManager.cpp, I found the terrain(or call sceneNode) was culled and it's because Box attribute (core::aabbox3df) is not set - it always return (0,0,0) as my terrain bounding box.
Did I use X file in a wrong way?